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A card game with a village in your pocket

Build your village. Watch your back.

Play a standard deck to build farming and mining plots. Your plots fill a pixel-art village on your phone with buildings and villagers. While you're busy with your cards, a rival's thief may be walking into town.

2–8 players Best with 4 1 deck + phones In playtesting
BLUE'S VILLAGE · SPRING Caught 0Escaped 0
Try it: a thief in a green hat is coming. Tap it before it reaches the storehouse.
The deck

Four suits, two sides of town

Your phone sits in the middle of your space, sideways. Farming plots go on its left and mining plots on its right, and the screen mirrors what's on the table.

9
♣

Farming plot

Lay it to the left. It produces Lumber.

7
♥

Farming resource

Attach it to a ♣ plot to complete it.

J
♠

Mining plot

Lay it to the right. It produces Ore.

5
♦

Mining resource

Attach it to a ♠ plot to complete it.

Scoring 7♥ on 9♣ = 7 A completed plot scores the lower of its two cards.
Jack

+3 to one plot, even an empty one.

Queen

Doubles one plot's score, applied last.

King

+1 to every plot on its side.

A round

Cards on the table, then the village

  1. Card phase

    Draw to four, play up to three

    Build plots, attach resources and face cards, or bury a card in your graveyard. Your village stays live the whole time.

  2. Final turn

    Someone fills up

    When a player fills every plot slot or draws the last card, every phone shows "Final turn!" and everyone gets one more go.

  3. Village phase

    Sell, refine, build

    Scores turn into Lumber and Ore. Trade for Gold, refine into planks and bars, and add buildings that unlock thieves, guards, spies and wizards.

The first village to build the Monument wins on the spot, and it can only go up in winter. Otherwise the most valuable village wins at year's end.

One game, one year

Pick how long your year lasts

Short4rounds

One round per season. A quick evening.

Medium8rounds

Two rounds per season, with room to plan.

Long Haul12rounds

One round per month, for a full campaign.

A standard deckOne for 2–4 players, two for 5–8.
A phone eachPhones or tablets, with nothing to install.
One hostThe host signs in and shares a room code. Everyone else joins free.
Now playtesting

Help us balance the village

Building costs, thief odds and event effects are all being tuned at real tables. Join the Discord to get test builds, post your results, and tell us which buildings feel too strong.

Join the Discord
Or email playtest@plots.party